The belt is relatively simple: a Kevlar strap with a metal buckle. The belt houses ten cylinders which vertically clip to the outside of the belt. There are pockets between the cylinders, as well as hidden pockets on the inside of the belt used for housing one of various batarangs. The cylinders house different tools for crime fighting.
Batarangs: Shuriken or boomerang based throwing blades made to resemble the symbol of a bat. Some Alternate versions of his Batarangs explode, emit electrical blasts, and sometimes come with detonators.
Grappling Hook: Also known as the Bat-Claw. Batman can use this to grapple onto high locations or can grab hold of a criminal by directing it at him, he sometimes uses it to catch run-away street thugs that cannot put up a fight against him.
Gas Mask: This is used to protect Batman from dangerous fumes and other airborne chemicals. This fits over the bottom half of the mask.
Re-breather: allows Batman to breathe underwater or in a vacuum
Night Vision Goggles: This allows for Batman to see in dark or dim-lit areas. It also grants him the ability to view the infrared spectrum. Now built into his mask
Sonar: Used in his mask to locate criminals.
Tracers: Bat-shaped signal tracers that can adhere to most if not all surfaces.
Communicators: Batman communicates with different members of his team and also with other superhero allies using closed-circuited signals.
Lock Picks: Batman uses these to open locked doors.
Cuffs: Special cuffs that only few enemies and heroes can break out of. Batman can quickly lock a enemy to a pole or deliver him to the police.
Bolas: Batman swings these Bat-Bolas over his head to wrap up an enemy.
Smoke Grenades and Pellets: Batman can throw these grenades in order to use a stealth technique, distract an enemy, escape a situation, or plan his next course of action.
Sonic Grenades: These disrupt electronics and disorient enemy hearing.
Flash Grenades: This gadget is used to temporarily blind enemies.
Mini-Mines: Mines that can fit in any small area or used as low-grade explosives during combat.
Thermite Explosives: Capable of burning through most materials.
Plastique: Small exploding devices that have a timer or detonator switch to activate.
Brass Knuckles: Used to engage an enemy with more force behind his blows.
Tactical Knife: Batman does not use this in combat, but he has used this to cut through many durable materials.
First Aid Kit: Used to aid in treating wounds. Alfred normally uses this to tend to His Master's wounds.
Forensics Kit: Batman keeps two of these, one in his utility belt and the other in his vehicles.
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